1 Square Meter of Speed - Post-mortem
1 Square Meter Of Speed Post-mortem
What went Wrong?
From the start, I had the initial idea but not a solid one, I wanted to escape the endless sea of Cube Runners and do a twist on it, I had some iterations, a halfpipe that resembled an old snowboarding video-game, I couldnt exactly get the controls to feel right, something was off regarding the gravity and making the cube fall down again after jumping from either side.
Another downfall of this project was relying on AI to help with code, it can help if its something simple but if its simple you shouldnt need help, it can give you ideas or pseudo code to help you but don't copy code directly from it, the first few times it might helpo but as you start to ask more and more complex things it will cause more problems than help because its not aware of how you have built your scripts whats calling what or whats using what, it doesnt have context and youll spend more time fixing bugs than developing the game. At some point I had a working version of tunnel instantiation and then it all broke for some reason. Which also makes a point to use version control and saving your projects, it makes going back very useful if you break something big.
My personal challenge was to not rely on youtube or anything else besides the documentation if needed but I ended up failing and using AI.
Don't do that.
What went Right?
I learned. With every project you learn something different, I wanted to finish this as a milestone, I'll carry my knowledge to other projects. I made my own music which is always something outside my comfort zone and using tools I didnt know about. My programming skill might have not evolved on the surface but I'm now more aware on how to structure future projects and prevent some of the problems I faced on this one.
1 Square Meter of Speed
Your reflexes vs. the tunnel. Who will win?
Status | Prototype |
Author | Fantasma |
Genre | Action |
Tags | 3D, Arcade, Endless Runner, Indie, infinite-runner, Minimalist, No AI, Runner, Singleplayer, Unity |
Languages | English |
Accessibility | Textless |
More posts
- 1 Square Meter Of Speed release17 hours ago
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